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Rpg maker vx ace tileset maker2/8/2024 Remember be sure to read the rules for any resources you come across and if there aren't any rules then the set is best left alone. Howdy, here are some links for various kinds of resources, with all kinds of different restrictions. You just have to get off your arse and take a look. So it's not like there aren't other resources out there for use. Not to mention some of the stuff that the staff at the official forums gives for use each month or so. The Steampunk ones are free to use in free-to-play games (I believe you have to purchase a license to use them in a commercial endeavor but they are pretty awesome). You could always check out the resource forums for any shared resources, too.Ĭelianna and Lunarea have both in the past given some sweet Steampunk tiles as well as others. That said, the cost of the extra sets are pretty decent - under $20 mostly, though the complete ones are a little more - but then, you're getting a complete tileset with more charactersets. If you don't like the default RTP, there's also a High Fantasy set for sale which is pretty pimp. That said, they have done their damnedest to create wonderful sets that fit with the default graphics. Tl dr: I would rather you expand the tiles or sprites than set to other areas that can be filled with other resource sets.The extra graphics were created by artists who are not part of the company, so the way they get paid is by your purchase. Honestly there's a lot of stuff, you probably already know XD There are also some basic sprite objects it would be nice to have: Anything Castle-y (tat emans base ground/floor tiles too), such as thrones. Weapons, armors, bags and bottles for item shops. Having more options (at least the classic cave-castle-whatever) would be great.Īs for town stuff, things I noticed missing: I can make towns reasonably well (with soem simple edits there's enough material), but I can only make two types of "dungeon", forests and temples. There are SO many things you could do tileset wise I don't even. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. The only thing that I need is some good inspiration and some good ideas. Mortly for XP, since the most stuff I got up atm Maaaybe charsets too, but I gotta admit, I find it boring to make them ~_~Īnd then of course some Tileste/Chipset things. I decided to work on some of the categories I didn't have that much stuff in yet, like Faces/Portraits for example. It's been a while since I made some new stuff, so it's about time! I finally want to stock up on some resources again. Means: more stuff to be actually it's own base for a retro-ish feeling in a game~ Guys from the rpgmaker-vx-ace forums resource team, which I will link to then too!) but is going to be continued! It got the basics down (together with some more things, thanks to the awesome It will be a completely original pack, made by me and with a retro-feeling! Kind of like theres a huge difference between sketching/drawing in pencil and painting on canvas. The scale is small, but the approach to creating the painted tiles is very different from creating pixel art. Alright! Something more or less big is coming up soonish! The VX/Ace tiles style is painted via brushes, hence its not traditional pixel-by-pixel method.
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